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Search results

  1. Superbird

    Damage and Energy Guide

    It's based on Speed. Some people put the max at {BaseSpeed / 10}, while others use {BaseSpeed / 12}, and some even {BaseSpeed / 20}.
  2. Superbird

    Damage and Energy Guide

    You can choose to make a Substitute with 10%, 15% or 20% health. It works like in the games -- however much health you put into the substitute is deducted from your own health. Each substitute takes half as much energy to create, rounded up, as the amount of health it will have.
  3. Superbird

    Damage and Energy Guide

    Except the ranges would have to be larger, like at least 60. Most refs who do incorporate stats give a +1 to the highest stats and a -1 to the lowest ones.
  4. Superbird

    Damage and Energy Guide

    Alternatively, if you wish, you can use Evolution Stage as the modifier instead of EXP. That's what the previous scale used.
  5. Superbird

    Damage and Energy Guide

    res, some people actually do care about having an 8-EXP charizard. Don't be so judgemental.
  6. Superbird

    Damage and Energy Guide

    What do we do in the case of a critical hit?
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